11/2/2023 0 Comments Don t starve g2aSo at a hundred fraudulent purchases, that's $US3000 ($3948) lost $US30,000 ($39,000) if there are 1000 keys stolen."Ī spokesperson for Humble Bundle, which only sells keys to customers, told me the company was once forced to stomach $US34,000 ($44,744) in chargebacks fees in 24 hours from a sale of games in 2012. "When a chargeback occurs on purchase of a $US40 game," said Pickett, "we lose both the $US40 from the cancelled sale, and take a $US30 penalty. Get it working and call it a day why go above and beyond for a market that supports garbage like this? The site is a giant scam and partly the reason you see a lot of devs treating PC versions like whatever in this day and age. Pretty sure from what I remember reading back in the day they make you go through like 10 pages all trying to trick you to not cancel the subscription as well. That's why they make you pay for(which no legit store/marketplace would do) with a scummy subscription to boot. Taking zero responsibility on theft from one side or another though.that is where G2A is looking scummy.Because they know what's happening on their marketplace and having actual buyer protection would take them into the red. If G2A is forced to compensate, they wil likely get stricter on what is sold through their site and ban sellers that are posting stolen keys.Ī platform to sell keys is fine IMO. There is zero reason why a dev should have to redeem a stolen key for someone, that should be on G2A's cost. What I'm not understanding is that if G2A does protect the buyer, why does the buyer go to the dev's to fix a busted key? G2A may be the middle man but they seem to offset too much respoonsibility to the devs and CC companies.
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